Both heal any nearby Plants and have no recharge time. Rainbow Heal Beam behaves exactly like its counterpart. Heal Flower requires a 50 second recharge period before it can be used again. The flower will last 30 seconds, or until a Zombie destroys it. This ability drops a potted heal flower on the ground that will heal all player plants, spawnable plants, and even the Sunflower who dropped the Heal Flower. Sunbeam requires a 30 second recharge period before it can be used again. Pressing the ability button again will waste the remaining sun power. The Sunflower cannot move until all sun power has been used, or unless you press the Sunbeam ability button again. This ability allows the Sunflower to dig into the ground and fire a focused beam of sunlight. This ability heals player and spawnable Plants as long as the Sunflower stays close to her target. It has great accuracy and a decent rate of fire, but the damage is very low.Ĭonverts sunlight into extra energy that helps her reload faster.Įxtended sun tanning session results in increased sunlight ammo capacity.Ĭonverts the power of the sun into a more damaging sun pulse. This is a fully automatic weapon with a 50 round magazine. The primary weapon of the Sunflower is the Sun Pulse. A Sunflower should make the most out of its high speed, not only to escape danger, but to rush to the aid of teammates. Although a number of Sunflowers can handle their own, they have the lowest health of all the Plants, have few combat abilities, and have mostly low-damaging weapons. However, it is key to remember that the Sunflower is a defensive and medically-suited class above all. Don't take them lightly, their primary weapon and sunbeam ability can do some damage, though not as much as the other characters' primary weapons. They have various healing abilities to heal all friendly characters and spawnable plants. The Sunflower is the medic of Team Plants.
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